Every ship feels this to some extent, but as a CV I really do. If I make a single screw up, it can cost my team the game. Especially as a CV player, I feel the pain. There is no quantifiable reason to reduce these rewards because people want to remove the stress of PvP on them. Punishing these players by reducing their rewards or outright harming their continued playtime is a serious issue. XP? These people play what they prefer for Coop. Why is Coop such a problem that it's rewards must be nerfed. Every now and then, I see people say they get nothing from Coop. It's treated like a addition that people don't really want, yet they clearly bloody do. Coop pits you and your maybe AI team up against a cloned group of ships to a Tee in the same exact format as the PvP mode. The problem with this game is that as time goes, it has become almost laughable. The Carrier rework and this submarine test has got to be the newest actual development WoWs is seeing in years that is quantifiably new. No new maps, few harbors, no new game modes, No innovations, Nothing. I played for the first time about 3 years ago, and in that time, WoWs has added next to nothing to the game. PvP, by it's nature, has got to be the 2nd most stale thing this game has. ![]() ![]() ![]() However, as I play, i start to realize that this game has a serious flaw with the perspective of it's game modes and what it really is wanting to be. I main a CV and have gotten good enough I am rofl-stomping noobs and contending with more experienced CV players. I am aware of it cursory and only recently started plying my work towards trying to excell at this game.
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